KIM LANTERN

ON SERIES

ON Play

Your phone becomes the joystick for the big screen.

Demo screen · fictional brands and event

A participatory game that turns visitors’ phones, or on-site operator devices, into controllers for a maze game on a large screen. Four players compete on one screen at the same time, and those who clear it receive a gift and a redemption code on their phone. We tailor the screen and prizes to your brand, and you manage prize odds and stock in the CMS.

ON Play turns visitors’ phones into joysticks for a large screen. With nothing to install and a single QR code to join, the phone in your hand moves a character across the big screen.

Four players compete in the same maze, and whoever collects their three items gets a gift. A short, decisive round, a clear celebration bursting across the screen and a gift arriving on the phone keep even the people in line eager for their turn.

BRAND SKINS

One game, a different screen for every brand

We change the logo, colors, typography, maze wall style, the items to collect and every on-screen line to fit your brand. Skins can be switched live from the CMS during the event.

  1. A look matched to your industry, from beauty and tech to automotive and cafés
  2. Your products become the items players hunt for in the maze
  3. The same skin applies to both the large screen and the phone controller
  4. Switch skins mid-event without restarting
Six ON Play skins: the light magazine-style MAISON screen shown large, surrounded by two more light screens and pink, black and dark gray themed screens
Skins — the mood, items and copy change for every brand
Four phone joystick screens, each with a different theme applied
The phone controller wears the same skin

OPERATION

On visitors’ phones, or on devices we set up

We run it in one of two ways to suit your venue. Either way, the next person steps in as soon as a slot frees up, so the line keeps moving.

  1. Visitor phones — when it’s their turn, visitors join with a one-time QR code shown by a promoter
  2. Operator devices — four devices fixed to the slots; staff confirm each gift handoff
  3. No app to install; everything runs in the mobile browser
  4. The screen shows today’s top three times and the total number of clears
Left, a promoter’s phone showing a one-time entry QR code; right, an operator device showing a start button for the next player
A promoter’s one-time QR code (left) and an operator device fixed to its slot (right)

PRIZES · CMS

Gifts arrive on the phone, managed from the CMS

Collect all three items and a gift with a four-character code appears on the phone; players who fall short still receive a participation gift. Operators manage prizes and the floor from the CMS.

  1. Set odds and stock for each prize, with an option to spread wins evenly through the day
  2. Confirm each handoff by entering the four-character code at the gift counter
  3. One gift per person to prevent repeat entries
  4. Live plays, clear rate and stock, plus downloadable records
A clear banner appears at the top of the large screen while the phone shows the prize won and a four-character redemption code
Clear the maze and a banner appears on screen while the gift and code land on the phone
ON Play CMS prize screen showing remaining stock, issued and redeemed counts, odds weight and time spreading for each prize
Prizes — set odds, stock and time spreading for each one
ON Play CMS redemption screen where entering a code in four boxes shows the prize and issue time, with a confirm button
Redemption — enter the four-character code and hand over the gift

HOW IT WORKS

  1. 01

    Join by QR

    When it’s their turn, visitors scan a QR code or tap Start on an operator device. Turned sideways, the phone becomes a joystick.

  2. 02

    Find three items in the maze

    Four players move through the same maze at once, each hunting their own three items while dodging ghosts, all within 60 seconds.

  3. 03

    A gift on your phone

    Clear the maze and a celebration bursts across the screen as a gift and code appear on the phone. Show the code at the counter to collect the gift.

USE CASES

Brand pop-ups

A game of finding your products draws a line, and a gift rounds off the visit.

Exhibition booths

Short rounds and quick turnover keep people flowing past your booth.

Corporate events

Staff and guests compete for the best time and lift the energy in the room.

Festivals

A crowd program that makes even the wait in line part of the fun.

FEATURES

  • Server-side judging

    Movement, clears and prize draws are all decided on the server, so play is fair and results survive a dropped connection.

  • Continuous turnover

    Each slot is handed to the next person the moment it frees up, so all four keep running.

  • Proven stability

    In a 30-minute continuous load test, input responded in 0.06 seconds with no stalled slots.

OPTIONS

  • A custom minigame in place of the maze
  • A post-event report on participation, clear rate and prizes issued
  • A dedicated screen layout for your LED wall resolution

SETUP

  • One PC connected to the display and Wi-Fi are required on site.
  • For visitor phones, visitors need to be able to join the same Wi-Fi.
  • For operator devices, we prepare four phones or tablets.
  • We agree on prizes and odds with you before the event and test on site.