ON SERIES
ON Play
Your phone becomes the joystick for the big screen.
A participatory game that turns visitors’ phones, or on-site operator devices, into controllers for a maze game on a large screen. Four players compete on one screen at the same time, and those who clear it receive a gift and a redemption code on their phone. We tailor the screen and prizes to your brand, and you manage prize odds and stock in the CMS.
ON Play turns visitors’ phones into joysticks for a large screen. With nothing to install and a single QR code to join, the phone in your hand moves a character across the big screen.
Four players compete in the same maze, and whoever collects their three items gets a gift. A short, decisive round, a clear celebration bursting across the screen and a gift arriving on the phone keep even the people in line eager for their turn.
BRAND SKINS
One game, a different screen for every brand
We change the logo, colors, typography, maze wall style, the items to collect and every on-screen line to fit your brand. Skins can be switched live from the CMS during the event.
- A look matched to your industry, from beauty and tech to automotive and cafés
- Your products become the items players hunt for in the maze
- The same skin applies to both the large screen and the phone controller
- Switch skins mid-event without restarting


OPERATION
On visitors’ phones, or on devices we set up
We run it in one of two ways to suit your venue. Either way, the next person steps in as soon as a slot frees up, so the line keeps moving.
- Visitor phones — when it’s their turn, visitors join with a one-time QR code shown by a promoter
- Operator devices — four devices fixed to the slots; staff confirm each gift handoff
- No app to install; everything runs in the mobile browser
- The screen shows today’s top three times and the total number of clears

PRIZES · CMS
Gifts arrive on the phone, managed from the CMS
Collect all three items and a gift with a four-character code appears on the phone; players who fall short still receive a participation gift. Operators manage prizes and the floor from the CMS.
- Set odds and stock for each prize, with an option to spread wins evenly through the day
- Confirm each handoff by entering the four-character code at the gift counter
- One gift per person to prevent repeat entries
- Live plays, clear rate and stock, plus downloadable records



HOW IT WORKS
01
Join by QR
When it’s their turn, visitors scan a QR code or tap Start on an operator device. Turned sideways, the phone becomes a joystick.
02
Find three items in the maze
Four players move through the same maze at once, each hunting their own three items while dodging ghosts, all within 60 seconds.
03
A gift on your phone
Clear the maze and a celebration bursts across the screen as a gift and code appear on the phone. Show the code at the counter to collect the gift.
USE CASES
Brand pop-ups
A game of finding your products draws a line, and a gift rounds off the visit.
Exhibition booths
Short rounds and quick turnover keep people flowing past your booth.
Corporate events
Staff and guests compete for the best time and lift the energy in the room.
Festivals
A crowd program that makes even the wait in line part of the fun.
FEATURES
Server-side judging
Movement, clears and prize draws are all decided on the server, so play is fair and results survive a dropped connection.
Continuous turnover
Each slot is handed to the next person the moment it frees up, so all four keep running.
Proven stability
In a 30-minute continuous load test, input responded in 0.06 seconds with no stalled slots.
OPTIONS
- A custom minigame in place of the maze
- A post-event report on participation, clear rate and prizes issued
- A dedicated screen layout for your LED wall resolution
SETUP
- One PC connected to the display and Wi-Fi are required on site.
- For visitor phones, visitors need to be able to join the same Wi-Fi.
- For operator devices, we prepare four phones or tablets.
- We agree on prizes and odds with you before the event and test on site.